[iaoa-general] Final Call for Short Papers: The 13th International Conference on Computational Creativity (ICCC'22)

ICCC 2022 iccc22.conference at gmail.com
Mon Apr 4 13:54:45 CEST 2022


(Apologies for cross-posting - Please distribute!)



*FINAL CALL FOR SHORT PAPERS AND DEMOS The 13th International Conference on
Computational Creativity (ICCC'22)*

*June 27 – July 1, 2022, Bozen-Bolzano, Italy *


*(physical event supporting some virtual presence) *



*Call for short papers *
https://computationalcreativity.net/iccc22/short-paper-and-demos/


*Deadline extended!*

—————————————————————


**** Short Paper and Demos Deadline *** *Short papers deadline: April 13th
April 22nd

Notification: May 13th May 16th

—————————————————————



Computational Creativity (or CC) is a discipline with roots in Artificial
Intelligence (AI), Cognitive Science, Engineering, Design, Psychology and
Philosophy, and which explores the potential for computers to be autonomous
creators in their own right.



ICCC is an annual conference that welcomes papers on different aspects of
CC, on systems that exhibit varying degrees of creative autonomy, on
frameworks that offer greater clarity for thinking about machine (and
human) creativity, on methodologies for building or evaluating CC systems,
on approaches to teaching CC in schools and universities or to promoting
societal uptake of CC as a field and as a technology, and so on.



**** ICCC Themes and Topics ****

Original research contributions are solicited in all areas related to
Computational Creativity research and practice, including, but not limited
to:

   - Applications that address creativity in specific domains such as
   music, language, narrative, poetry, games, visual arts, graphic design,
   product design, architecture, entertainment, education, mathematical
   invention, scientific discovery, and programming.
   - Applications and frameworks that allow for co-creativity between
   humans and machines, in which the machine is more than a mere tool and
   takes on significant creative responsibility for itself.
   - Metrics, frameworks, formalisms and methodologies for the evaluation
   of creativity in computational systems, and for the evaluation of how such
   systems are perceived in society.
   - Computational paradigms for understanding creativity, including
   heuristic search, analogical and meta-level reasoning, and representation.
   - Resource development and data gathering/knowledge curation for
   creative systems, especially resources and data collections that are
   scalable, extensible and freely available as open-source materials.
   - Ethical considerations in the design, deployment or testing of CC
   systems, as well as studies that explore the societal impact of CC systems.
   - Cognitive and psychological computational models of creativity, and
   their relation with existing cognitive architectures and psychological
   accounts.
   - Computational models of social aspects of creativity, including the
   relationship between individual and social creativity, diffusion of ideas,
   collaboration and creativity, formation of creative teams, and creativity
   in social settings.
   - Perspectives on CC which draw from philosophical and/or sociological
   studies in a context of creative intelligent systems.
   - CC in the cloud, including how web services can be used to foster
   unexpected creative behavior in computational systems.
   - Debate papers that raise new issues or reopen seemingly settled ones.
   Provocations that question the foundations of the discipline or throw new
   light on old work are also welcome.
   - High-level analyses of trends, biases, paradigms and historical shifts
   in the computational treatment of creativity.

New papers reflecting all computational approaches and perspectives on
creativity are welcome, including e.g., symbolic approaches, neural and
statistical approaches, hybrid approaches, big-data approaches, rule-based
approaches, curated approaches, and so on. The onus is on authors to argue
and/or explicitly demonstrate the relevance of their work to the topic of
computational creativity. Manuscripts should be exclusively submitted to
ICCC, and may only be under review for ICCC for the duration of the review
process. All papers should be in-scope and comply with scientific norms.
The program chairs reserve the right to fast review papers that do not
abide by these requirements.




**** Short  Paper Types *** *Short papers offer concise treatments of work
and ideas that are better suited to this concentrated format. We anticipate
submissions in the short paper category along any or all of the following
lines:

   - *Nuggets and Gems:* short papers on any topic of CC for which one
   might consider a long paper. In this case, the work will be succinct
   enough, or at an early enough stage, to warrant the short paper format.
   - *System Demonstrations:* Submissions for the show-and-tell session
   should be made as short papers that are marked accordingly.
   - *Debate Sparks:* The short paper format is ideal for provocations that
   get the community talking. Is there some aspect of CC that you feel
   deserves more attention from the community?
   - *CC Translations:* Researchers in other fields often do work that we
   in CC would see as related to our own. We invite those researchers to
   present such work at ICCC, via a Translations short paper. This is
   submitted as an extended abstract that summarizes your work in another
   field.
   - *CC Bridges:* Research communities often retreat into silos and fail
   to reach out beyond their own borders. A bridging short paper explicitly
   seeks to create bridges to another field, to foster interdisciplinarity.
   Unlike a Translations paper, a Bridge is written by a CC researcher wishing
   to introduce new ideas from beyond our conventional horizons.
   - *Late Breaking Results:* The results of your work (empirical or
   system-related) may not have been ready for a long-paper submission.
   Consider submitting that work now in a short-paper format.
   - *Pilot Studies:* Have you conducted an initial foray into a research
   topic that deserves attention? Plant a flag for your research with a short
   paper.
   - *Grand Challenges:* Do you have a proposal for a task that can bring
   large parts of the community together in a productive collaborative effort?
   - *Meta-Perspectives:* Do your experience of the CC community (such as
   our conferences, workshops, reviewing processes, etc.) move you to write an
   analysis of how we might do things differently and better?
   - *Field Reports:* Have you taken your CC research into the field, where
   practitioners and/or commercial partners have explored its uses first hand?
   Consider writing a short paper about your experiences.
   - *Event Reports:* Have you organized a CC-flavored event – a workshop,
   a tutorial, a seminar series, a postgraduate course, a public debate, an
   exhibition of CC outputs, or related outreach activity? Consider writing a
   short paper on your experience and that of your audience.

**** DEMO papers ****

All authors of accepted papers can opt to also show a demo of their system
or prototype during the conference. You will be asked if you are interested
in this option during the submission process.



**** Submission, Paper and Presentation Format****

All short papers have the same length restriction (4 pages), and may focus
on any of the same themes or topics as long papers.



Papers should be anonymized and submitted as a PDF document formatted
according to ICCC style (which is similar to AAAI and IJCAI formats). You
can download the updated ICCC’22 template here: [
https://computationalcreativity.net/iccc22/wp-content/uploads/2022/01/ICCC-22-author-kit.zip
].


Submissions must be done before the deadline through the EasyChair platform
at the ICCC 2022 site: [https://easychair.org/conferences?conf=iccc20220].


To be included in the proceedings, each paper must be presented at the
conference by one of the authors. This means that at least one author will
have to register and participate in the session in which their paper is
presented, including the designated question-and-answer period.



In order to ensure the highest level of quality, all submissions will be
peer-reviewed and evaluated in terms of their scientific, technical,
artistic and/or cultural contribution, and therefore there will be only one
format for submission. However, the program committee will decide, for each
submission, the most appropriate format for presentation: talk, poster, or
system demonstration.



* *** Important Dates for Short Papers and Demos ****

Deadline: April 13th, 2022 April 22nd, 2022

Acceptance notification: May 13th, 2022 May 16th, 2022

Camera-ready copies due: May 31st, 2022

Conference: June 27-July 1, 2022



The submission deadline for short papers is set after the long-paper
notification, allowing authors to retool their long-paper submissions for
this call.


**** More Information ****

More information on the paper types and submission process can soon be
found at https://computationalcreativity.net/iccc22/short-paper-and-demos/



**** Organizing Committee ****

General Chairs: Oliver Kutz & Tony Veale

Local Chair: Roberto Confalonieri

Program Chairs: Anna Kantosalo & Maria M. Hedblom



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